Want to add to the discussion? Lots of C4D primitives and generators that involve caps don’t actually connect the caps to the sides of the object by default so optimise will weld those points together. Cinema 4D is a 3D Modelling, animating and rendering program made by Maxon. Or; How can I treat the entire object as a single face, and have the texture tile and wrap without distortion? Please give our few posting rules a read. I very often use Connect and Delete as I don’t normally need the separate objects any longer. An other possibility is to select the polygon and switch to texture mode.

Use of this site constitutes acceptance of our User Agreement and Privacy Policy. I would like to merge the faces into a single plane, as to avoid this issue when texturing. Still learning Cinema 4d. Get an ad-free experience with special benefits, and directly support Reddit. Want to add to the discussion? I often set it to 44 and call it good if I’m modeling hard surfaces. The things thats getting to me the most here is that you’re not using quads.

Merging parallel and adjacent polygon faces? : Cinema4D

Want to Hire an artist? Selected both tops and moved them up. Ok, now secondly, all you need to do is change the projection of the texture.

Thanks for replies, just figured it out though. Then check out the projection options in the attribute manager, when you’ve selected the material in the object manager.

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Merging Objects/Polygons into one?

Welcome to Reddit, the front page of the internet. I’m new, where do I start? I don’t want to do that on each group of objects. I would like to merge the faces into a single plane, as to avoid this issue gusionner texturing. It’s the tag with two balls.

I often set it to 44 and call it good if I’m modeling hard surfaces. Right-Click when in polygon mode.

I created a spline and used Loft Nurbs to get some nice fuslonner. It’s sort of, kind of, like smoothing groups in 3ds max. Log in or sign up in seconds. Is there a way to connect and delete all of them at once but still keep them as separate objects?

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The lower the fusionenr value the more sharp and faceted your model will look. Thanks man, but it didn’t work. Submit a new post. Use of this site constitutes acceptance of our User Agreement and Privacy Policy.

This should be a easy fix I presume. Want to add to the discussion? Please give our few posting rules a read. So when I use HyperNurbs on it and apply weight to get sharp edges I get these holes. Hey guys quick question, I created and extruded object out of paths I imported from Illustrator, then I separated them into separate objects and then I made them editable, now I have groups of one poly plus to caps and i need them each to be one object, but when I use Connect objects ffusionner delete with everything selected all of them get merged into one single giant object.

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If you just use Connect then the separate objects will still exist and you’ll have a new object that contains all selected objects as polygon groups. I very often use Connect and Delete as I don’t normally need the separate objects any longer.

Please give our few posting rules a read. Same cylinder primitive, made editable then the one on the right is optimised. Cinema4D submitted 3 years ago by Emomilol Get an ad-free experience with special benefits, and directly support Reddit.

In this subreddit you can submit all things related to Cinema 4D, your own creations, resources and questions, but also related news articles. In this subreddit you can submit all things related to Cinema 4D, your own creations, resources and questions, but also related news articles. Okay so, maybe I did this the long way or something, but I’m working with polygons and now I have a bunch of them which are on different objects, but all next to each other with their edges touching.